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college projects

Designing Video Games has been my passion since I was a young child, and I was extremely excited to have the chance to live out my dream and study Game Design at SUNY Polytechnic Institute for the last two years of my college career. Listed below are all of the major projects that I created, or had a hand in creating during my time at SUNY Poly.

Bitemares

Bitemares

A 3-Dimensional Action Adventure game fully built  in Unreal Engine 4 as part of a group of 3 in my senior level Game Design class.  

Winner of the SUNY Polytechnic Institute Student Showcase 2019

Role: Lead Designer / Level Designer and QA Tester

If you would like to play Bitemares for yourself, email me and I can send you the executable link!

Marble Run

PlayCanvas Final Project: Marble Run

Wildfire

The Roll-A-Ball Game is a 3D marble puzzle game created in PlayCanvas, as the final project for my VR for the Web / Web Game Design class. 

This game was created as a "fork" of the Roll-A-Ball tutorial, located on the main PlayCanvas site.  I expanded on this tutorial, adding elements such as a physics-based launchpad, and a larger level with interesting challenges.

 

If you would like to try out the Roll-A-Ball Game, the button below will lead to the game's main page. From this main page, you can either play the game, or view the game's code and editor.

Wildfire

A strategic board game designed and created by me as the final project for my Gamification Theory class. 

Role: Designer, Producer

Roger the Mouse

Roger the Mouse

A 2-Dimensional, top down, adventure game built in GameMaker Studio 2 as part of a group of 3 in my Intro to Game Design class. 

Role: Level Designer, and assisted with coding

RogerTheMouse.jpg

Sprites created by Jillian Christiano

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